/**
 *  Atlas - Volumetric terrain editor
 *  Copyright (C) 2012-2013  Ondřej Záruba
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 3 of the License, or
 *  (at your option) any later version.
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software Foundation,
 *  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA
 */
#include "modelmesh.h"

ModelMesh::ModelMesh()
{
}
const char * ModelMesh::getName() const
{
    return name.c_str();
}

void ModelMesh::setName(const std::string &value)
{
    name = value;
}

void ModelMesh::appendModel(Model *model)
{
    models.insert(model);
}

void ModelMesh::removeModel(Model *model)
{
    models.erase(model);
}

const std::set<Model *> &ModelMesh::getModels() const
{
    return models;
}

